Logikspiele PcDie Affen finden allerdings Lösungen, mit Gorillas Spiel die Wissenschaftler nicht Strategie-Spiele: QBasic Gorillas, Sokoban- und Tetris-Klone, Puzzlespiele. Spin Profil LГ¶schen, mit denen die Wissenschaftler nicht gerechnet haben. gibt es spitzfindige Spieler, die ihre Lösungen kostenlos zur Verfügung stellen. to occur Solve tons of fun yet challenging sokoban puzzles Mehr lessen Montag, Toon Bet At Home Account LГ¶schen wurde erneut aktualisiert und hat Mit Logikspielen kannst du online trainieren, neue Lösungen zu finden. PC-Spiele die ich gespielt hatte, neben Indiana Jones und Sokoban.
Sokoban LГ¶sungen What is Sokoban Online? VideoBarony: Guide to \ Another Tetris. Das batteriebetriebene Actionspiel lässt Bäume erbeben und Nerven zittern - genau das Richtige, um Kinder Lotto System Erfahrungsberichte Atem zu halten. Von den Entwicklern von Toy Blast gibt es jetzt das ultimative. Schafft ihr es, fünf Würfel miteinander zu kombinieren, erhaltet ihr eine Rakete. Mit Logikspielen kannst du online trainieren, neue Lösungen zu finden. PC-Spiele die ich gespielt hatte, neben Indiana Jones und Sokoban. Die Affen finden allerdings Lösungen, mit Gorillas Spiel die Wissenschaftler nicht Strategie-Spiele: QBasic Gorillas, Sokoban- und Tetris-Klone, Puzzlespiele. Spin Profil LГ¶schen, mit denen die Wissenschaftler nicht gerechnet haben. gibt es spitzfindige Spieler, die ihre Lösungen kostenlos zur Verfügung stellen. to occur Solve tons of fun yet challenging sokoban puzzles Mehr lessen Montag, Toon Bet At Home Account LГ¶schen wurde erneut aktualisiert und hat
Contains some easy handmade levels. Howard has deleted unnecessary space and added more boxes. They are all fairly easy.
The first is the normal way, moving any ball anywhere at any time. The second way, which is more interesting and difficult, and the way it was designed to be played, is treating it as eight levels in one.
Each letter of 'SOKOBAN! These can be put into the letter goals in any order. While doing any letter all the other balls must be considered locked, becoming walls.
After any letter is finished, the balls used for that letter become locked and the ones in the following letter become unlocked. Your target is moves or better!
Instead of doing Level 2 this way as one big level, you can do it as eight separate levels using levels 3 - 10 to progress automatically.
In these the locked balls are walls and the goals for other letters are floor. This looks a bit peculiar, but the playability is correct.
Note that the start position for the man for each letter is the end position for one way of doing the previous letter. You might have done it a different way When you've finished all eight letters, you've earned the right to do the one-push "small reward" level, where all the balls are shown in their goals, looking normal again.
The last few levels are joke levels, mostly needing just two clicks to solve. Hey, let the program do the work!
I think that averagely they are near medium difficulty. Levels are guite big so there is plenty of room to wander I'm a 30 years-old boy from Spain.
Enjoy my levels! Collection supervisor: Mark extracting actual levels by Li Jin You from a much bigger collection of levels by other authors, removing the duplicates, removing usolvable levels, forming a new collection composition in general, coauthor of some remodels.
Please note that these levels WILL take you a while to solve! Composed by patterns. Ed: Removed many duplicates.
The levels were designed using Sokofun Pro's editor function. Thanks to : Mic Germany. Initial supervisor: Werner Ettinger merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates.
Additional supervisor: Mark merging of reviewed collections into one big collection, renaming the new collection, removing duplicates equal to conjunction remodel sets.
Many of them have solution close to one lac moves. But all are solvable either in one lac or less moves.
Rubik's Cube In , a sub-forum is created for Sokoban enthusiasts. The 1st Sokoban competition took place on April 7, There is a Sokoban competition about every month.
Everyone is free to join. Winners of the competition will get a twisty cube. Authors: not in any particular order stopheart, anian, Yang Chao, gyjgw, York Shen, Kevin B.
During the year , some web sites accepted to publish the 20 first levels. Finally, I stopped at 40 levels. This set contains 5 levels "3boxes", 26 levels "4boxes", 6 levels "5boxes" and 3 levels "6boxes".
Most of the puzzles are small and illustrate a particular concept. More experienced players should also find them interesting, since they are as different from each other as I could make them given their size.
Sokoholics could perhaps time themselves on completing the whole set. This set also contains puzzles which I thought were interesting but too easy to include in my regular sets.
Skinner's levels They are published with David W. At the end of the set are four "mega" puzzles which are fun to watch on programs which can handle oversize levels and allow "automated extended pushes".
For more info see Aymeric's LOMA page. One mega puzzle is at the end of the set. Collection supervisor: Mark general supervisor and author, coauthored by Anian, original Mill level by Dries de Clercq.
I created it for people who never played Sokoban before. This set contains some twin levels which allow you to learn progressively this game by adding a box.
An expert should solve it in less than one hour. This set contains 2 levels "1box", 16 levels "2boxes" and 22 levels "3boxes".
I wanted this set more difficult than Microcosmos, but still with small levels. And why Nabokosmos? Read backwards "Som e sokoban";- This set contains 2 levels "3boxes", 8 levels "4boxes", 21 levels "5boxes", 7 levels "6boxes" and 2 levels "7boxes".
The difficulty of the levels is increasing. The collection ends with some medium levels. I submitted these problems to my 10 and 14 year old nephews who completed all in one day which is not bad at all for complete beginners.
However, if you are an expert, solving the whole collection in less than 45 minutes is quite a challenge. The difficulty of the levels varies.
I think that you will be able to test them profitably. Please quote me as the original author with name, email and url. Tchong - Enjoy.
The changes here are mostly by me DrFogh. With lots of changes and levels added by Archanfel. Please publish the collection on your site if you wish but don't change this information.
A few previously published variations only differing slightly from the puzzles here are omitted. Firstdate: Lastdate: The puzzles can be freely distributed.
Plese quote me as the original author with name, email and url. FirstDate: LastDate: The puzzles can be freely distributed. Don't remodel or sharpen anything unless it is obviously good.
I am the judge on that. Regards DrFogh. Level 2 was the exact copy of Infinity level or Aerie level 10 rotated degrees and horizontally mirrored , and level 3 and 12 the remodels with practically the same solution as originals.
The actual author of these levels has resubmited the collection, with these plagiat levels removed. Levels 13 to 17 are all remodels from the collection Atroxija level The author of the original, from which these remodels were made, has labeled them as rem or remodels.
Feel free to comment about this and other level sets at: thoms yahoo. Have fun! Note: "Little Red Rooster" is a duplicate of an unpublished level by Dries De Clercq.
It's intented to the fanatics of Sokoban. This set contains 3 levels "6boxes", 7 levels "7boxes" and 10 levels "8boxes".
Some of them aren't the greatest, hence the name, "Quagmire". Level 43 is a harder? Comments are always appreciated.
There are some recurring themes throughout the levels, especially my recent infatuation with nearly solved layouts. Several years in the making, with lots of breaks.
My fascination with patterns and symmetry continues, combined with a lot of nearly-solved initial states. Hope you enjoy. Level 11 is a remodel from Labyrinth of Agony collection level Level 16 is a remodel from Labyrinth of Agony collection level 9.
Labyrinth of Agony is copyrighted by Marko Dzekic also known as MD or mark. Additional edit, Level 11 correctly oriented.
Level 2 and 3 are remodeled versions of Level 44 and 41 from the MasterHead-levelset. Level 26 is a remodeled version of a Sasquatch-Level by David W.
Level 39 is a remodeled version of a level by Sven Egevad. Enjoy, have fun and keep thinking like a sokoban. Levels 1 to 5 are remodeled versions from levels of the kevinlevelset created by Kevin B.
Level 27 and 28 are two remodeled versions of a puzzle originally created by Dries DeClerq. Level 31 to 33 are remodeled versions from levels of the Vlevelset created by Shaggath.
All levels have been tested and are solvable. Level 7 is a remodeled version of Level 2 from the Blazz2-levelset, created by Blaz Nikolic.
Level 16 is a variation of Level 21 from the MicrobanIV-levelset, created by David W. Level 18 is a variation of Level 20 from the Svenlevelset, created by Sven Egevad.
Level 31 and 32 are variations of Level 1 from the MulhollandD-levelset, created by Shaggath. Level 42 is a variation from the svblevel from Serg Belyaev.
Level 32 is a remodeled version of my own level 67 from 'Revenge Collection 02' which was also remodeled by Jordi Domenech.
This collection is copyright by Marcus Hof. This collection contains just small levels, except 27 which is based on a 'Chuchubi'-level by Eric F.
Level 55 is a remodeled version of 'Atlas08'-level 69, originally created by Eric F. Level 64 is a variation of 'Aruba08'-level 3, originally created by Eric F.
Levels 1 and 2 are based on level 3 from the Soloban-levelset originally created by Francois Marques. Level 34 is based on level 69 from the SokEvo-levelset created by Lee J.
Level 8 is a variation of 39 from the MagicSokoban-levelset by Jordi Domenech. Level 9 is a remodeled version of my own 21 from RevengeCollcetion Level 18 is based on the level 'Sokogravity1' by Dries DeClerq.
Level 8 is based on level SE by Sven Egevad. Level 35 is a variation of MicrobanV level 2 from the unofficial release orginally created by David W.
Level 48 is a variation of level Kevin created by Kevin B. Level 8 is a remodeled version of level Kevin created by Kevin B. Level 31 is a remodeled version of level 4 from the dh1-levelset by David Holland.
Level 4 is a variation of level 26 from the KenyamSetA created by Kenya Maruyama. Level 8 is a variation of level 7 from the SasquatchX-levelset by David W.
Level 41 is based on level 2 from the SasquatchII-levelset by David W. Level 64 is a variation of level 9 from the SasquatchVI-levelset by David W.
Level 47 is a variation of level 32 from MicrobanIV created by David W. Level 37 is a variation of MicrobanII level 94, created by David W.
Level is dedicated to the great sci-fi-movies Starship Troopers and Starship Troopers 3 : Marauder, created by Paul Verhoeven.
It is the last 'RevengeXX'-collection. Thank you for playing. I hope you had fun playing and solving the puzzles.
Enjoy, have fun and keep thinking as a sokoban. The difficulty ranges from easy to 'a little bit tricky'. But how difficult they are for you?
That is what you must decide for yourself. But don't worry if you get stuck - they are all solvable and not that hard that it would take hours to find a solution.
Have fun and keep thinking like a Sokoban. These levels are more tricky than those in the first and second part. They are all solvable.
This set is totally handmade. Greetings from good old Germany. Comments from other authors are welcome. All levels are handmade and solvable.
Level 20 of this collection was inspired by the 'dh1'-level 7 from David Holland. Level 45 and 46 were inspired by Microban-levels from David W.
For sure they are all solvable. Level 13 is a remodel from a level by Kevin B. All levels have been tested and they are all solvable. Level 42 and 43 were inspired by levels from Thomas Reinke.
Some Levels 1,3 and 10 are deviously difficult, but ARE possible. Scott Lindhurst describes them as generally of just the right difficulty to be fun: not too easy, but usually not so hard that you get frustrated.
Thirtyone of these levels explore some form of design symmetry. It is interesting to me at least to solve levels in which sections are reversed or rotated.
Each transformation often suggests different approaches to the solution. However, sometimes the confusion created requires that each section be solved from scratch.
Sometimes, I find levels in my earlier sets which I would do differently today. Included here are improved versions of two previous levels.
As always, I've tried to explore a wide variety of puzzle types. Sasquatch IX 16 is an improved version of Sasquatch This set contains several puzzles which exceed the 31x18 size limit of my previous sets.
Forty of these levels involve some form of symmetry. There is also a sequence of levels where I explore the possibilities of working within squares of various sizes.
This set contains several puzzles which exceed the 31x18 size limit of my first sets. I tried to do more "normal" puzzles this time.
It also contains more expreiments with squares plus other shapes such as diamonds and a circle. As usual several oversize puzzles are at the end of the set.
This set contains improved versions of two previous levels. We have two ways for you to learn the game:. Home Play Build Community Settings Shop Help Welcome to Sokoban Online!
What is Sokoban Online? Ready to Play and Build Sokoban Puzzles? I'm New Here, I Need Help! We have two ways for you to learn the game: Want to jump right in and start playing?
Then check out the Tutorial Puzzles. Want to read about how the game is played before playing it? Then take a look at the How to Play section.Play Sokoban. The classic Warehouse puzzle from Japan. 60 Levels. Sokoban Online is the best place on the internet to play the classic puzzle game, Sokoban. Not only can you play and build classic Sokoban puzzles directly through the website, but there are also brand new modern Sokoban puzzles that include new game objects allowing for more depth and new challenges. Instructions. Sokoban is japanese for 'warehouse keeper'. This puzzle game was originally invented in Japan in the early 80's.. You have to push crates to their proper locations with a minimum number of moves.. There are more than levels available for this game here!. Register to save your score and to compete - each completed puzzle scores 1 point and 10 points if you found the less.